{"id":1316,"date":"2012-04-16T16:21:36","date_gmt":"2012-04-16T20:21:36","guid":{"rendered":"http:\/\/mitcet.mit.edu\/2012\/04\/16\/games-and-simulations-for-learning-k-12-science-and-math\/"},"modified":"2024-12-19T15:36:58","modified_gmt":"2024-12-19T20:36:58","slug":"games-and-simulations-for-learning-k-12-science-and-math","status":"publish","type":"post","link":"https:\/\/mitcet.mit.edu\/2012\/04\/16\/games-and-simulations-for-learning-k-12-science-and-math\/","title":{"rendered":"Games And Simulations For Learning K-12 Science And Math"},"content":{"rendered":"

Poster Presentation\/Demo Abstract<\/h2>\n

The MIT Scheller Teacher Education Program (STEP) performs research and development of games and simulations for K-12 education, focusing on math and science learning.\u00a0 Demos of several of the games and simulations will be shown, including games for learning math, physics and earth science.<\/p>\n

Statement of the problem or issue<\/h2>\n

Engaging students deeply in understanding science and math requires experiences in which they can ground their formal learning.\u00a0 Some of those experiences may be provided through physical labs, while others require a form of abstraction not normally available in the physical world.\u00a0 Games and simulations can help provide that experience in a way that draws in a variety of learners.<\/p>\n

Description of activity, project, solution, and outcome<\/h2>\n