Short to Medium Term "Things To Do" List
Note: one of the purposes of this list is out of character: to help people
figure out why we might be going to wherever we're going, and to put things
people not on zephyr want to do in a "helpful list" for the GMs, so our
itenerary doesn't get steered solely by those on zephyr. (Hence the occasional
noting of personal items.)
For a cleaner page, items which are done have been moved here.
This page last updated on
Mon Mar 22 15:35:22 EST 2004
.
- No where in particular/We don't know where yet
- Bastion
- Creek
- Crux
- Collect messages for Nonesuch/inworlds if headed that way. (Anya) - ongoing
- Potentially get Outworld approval to open the Crux-Nonesuch gate
- Lendt
- Nonesuch
- Collect messages for Crux/outworlds if headed that way. (Anya) - ongoing
- Pierogi
- Rupert's Hole
- Sparta
-
"No Comment"Vertak
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- Craterrock
- Examine more archaeological sites; there are always more (Kye)
- Highguard
- Examine "holographic engrams" site (Kye)
- Gateway
- Juice
- Look at potential archaeological site (Kye)
- New Light
- Examine archaeological site (for robotics) in the asteroid belt (Kye)
- Track down who was sending the ship for Dr Cain (Eva) in
progress
- Throw wedding ambush for Dr Cain.
- Nurl
- the Brocoahan Protectorate??? - find out what's up with that
- Talk to the Brohcoah about helping out on Vircus (Hippocrates)
- Riden
- Stop the war, or at least ratchet it back down.
- See what we can figure out about the actual history (Eva/Kye)
in progress
- Stannis Law
- Sundown
- Still (always) more sites to look at (Kye)
- Tinara
- Tyrell's Folly/Cabry
- Look at archaeological site related to outbreak of war (Kye)
- Vircus
- The Well
- Get Sooks's hedgehog back?
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