5 Acrobatics(x 3=15)
14 Active Perception(x 2=28)
6 Animal Handling(x 2=12)
1 Architecture(x 2=2)
25 Athletics(x 5=125)
30 Bureaucracy(x 2=60)
6 Carpentry(x 2=12)
1 Chi Mastery(x 4=4)
13 Climbing(x 2=26)
1 Combat Riding(x 4=4)
4 Cryptography(x 2=8)
8 Death Checks(x 2=16)
1 Deathtraps(x 3=3)
2 Denial(x 3=6)
6 Detective(x 5=30)
30 Dodge(x 5=150)
1 Dreamwalking(x 2=2)
1 Escape(x 4=4)
1 Fireworks [broad](x 5=5)
8 First Aid(x 3=24)
1 Free Opera(x 0=0)
6 Gambling(x 2=12)
10 Gather Information(x 4=40)
6 Holdout(x 2=12)
1 Interpret Omens(x 3=3)
6 Intrusion(x 5=30)
2 KS: Altering the Cycle(x 2=4)
2 KS: Hon'eth Arcade(x 2=4)
1 KS: Isle of Beauty(x 2=2)
4 KS: Ninjas(x 2=8)
2 KS: Parties(x 1=2)
1 KS: Recurring NPCs(x 5=5)
1 KS: The Party(x 2=2)
2 KS: Undead(x 2=4)
50 Katana(x 3=150)
10 True Katana(x 3=30)
2 Knot-Tying(x 2=4)
2 Kung Fu(x 3=6)
4 Language: Senatali(x 1=4)
8 Language: Torghut(x 1=8)
50 Laughing Shadow Combat(x 5=250)
10 True Laughing Shadow Combat(x 5=50)
2 Magic Ritual(x 5=10)
10 Meditation(x 2=20)
6 Memory(x 3=18)
2 Ninja Etiquette(x 2=4)
1 Notice Things While Asleep(x 1=1)
16 Passive Perception(x 4=64)
6 Performing(x 1=6)
14 Pick Locks(x 3=42)
6 Pick Pockets(x 2=12)
18 Poisons(x 3=54)
13 Precision Throwing(x 5=65)
2 Ransacking(x 1=2)
1 Research(x 3=3)
6 Riding(x 3=18)
14 Running(x 1=14)
10 Sense Motive(x 4=40)
15 Sense Supernatural(x 3=45)
3 Sewing(x 1=3)
3 Sleight of Hand(x 3=9)
50 Stealth(x 4=200)
10 True Stealth(x 4=40)
1 Storytelling(x 2=2)
10 Strong Willed(x 3=30)
10 Survival [Extra Broad](x 5=50)
1 Swimming(x 1=1)
6 Tracking(x 3=18)
6 Traps(x 5=30)
1 Vehicles(x 4=4)
12 Wield Magic Device(x 5=60)